- A park will often be relaxing.
- A meal in a restaurant can be delicious.
- You can learn something from your visit at the museum.
- A monument can be inspirational.
- But is it Fun?
- What about Disneyland, Wet n’ Wild, Movie World?
- Isn’t travel about being entertained?
- What about having fun anywhere you go?
Outline of the Article:
- Your Team
- Let your Hobbies guide you
- Rewards & Unpredictability
- Resting & still having fun
- Your World Map
Gamification for Travel
- Thinking about making Travel funnier?
- Travel is transporting.
- It’s relaxing.
- It’s allowing you to discover things.
- But is it really Fun?
- You may say yes, but do you enjoy it as much as you enjoy your Hobbies.
- Travel is a great Hobby, but it’s not the most popular one.
- And Money is not the only variable.
- Most of the popular hobbies are Expensive.
- Hunting is expensive, if you’re into sports you’re putting a ton of money in equipment, and nowadays people are training with coaches.
- More & more people get into Hiking, Mountain Climbing, Scuba Diving or Sky Diving.
- These are expensive.
- Even Reading isn’t cheap if you are buying a new book, at 10-20$, every week or every month.
- Maybe Drawing can be construed as cheap is you only buy regular A4 and use the same pen & pencil for the whole year.
- But even there, you know you’ll get the fancy stuff.
- All of that is extremely engaging though.
- Because it shows people value Experiences over Money.
- And Travel is all about Experiences.
- The issue is Travel can be boring or tedious.
- 1 of the common complain about travel, especially in the case of theme parks, is that you have to wait to get to the attraction/landmark and in the end it isn’t that great.
Your Team
- Can you go alone? Of course.
- Wouldn’t give you more possibilities to extend?
- The ability to look for more things, to achieve more.
- The alternative is to make use of locals & guides as indirect team members.
- It’s less personal, but it does the job.
- On the plus side, you meet people.
- 2 is the start of a team.
- 3 is the start of a versatile team.
- 4 is an optimal number in our opinion.
- 1 of the biggest aspects of cooperation is arguing.
- You can argue when you’re 2 or 3.
- As a matter of fact you can even argue with yourself.
- Although when you’re 4 can start to polarize the opinion while at the same time benefiting from diverse opinions.
- These intense discussions, especially if they end to be big successes & big failures, will become the memories you are looking for.
- Our Travels Posts are divided in 4 categories : Shopping districts, Landmarks, Parks & Restaurants.
- Now, your team could have 4 types of Adventurers: The Shopper, The Explorer, The Rester & The Fooder.
- And it will only make the journey smoother.
- You will always have someone who knows what to eat, where to rest & what the plan is in every place you go.
Let your Hobbies guide you
- What are your hobbies?
- How can they enhance your journey?
- What if you were guided solely by the things that will always bring you joy.
- Even if you don’t go to all the ‘essential places’ in Madrid or Miami during your travel, you would have only done what you wanted.
- What you truly wanted.
- An essential part of games is Customization.
- You are your character.
- What does your character want?
- What did she build up to now?
- How will she show it to the rest of the team and hence be helpful?
- You’ve got a top 10 list of the things you need to do in the place you are visiting.
- Do you want to do them?
- Or does your characters has other plans?
- If you’re a reader/writer, become a storyteller.
- If you’re a drawer/painter, craft a piece which depicts where you are.
- If you’re a sportif, give them a quick session.
- For every Attraction, every Place you are visiting craft Quests.
- Give your team members step-by-step tutorials, and then let them play.
- Let them go through a nice steep progression curve so that they can feel a sens of accomplishment.
- Balance is the key.
Reward & Unpredictability
- What’s your favorite color?
- 1 of the greatest rewards is ownership.
- You’ve already been to Barcelona and now you can show everyone around.
- You know the best restaurants & museums in the city & can give a private tour.
- Owning your setting, owning your game brings you the opportunity to build a narrative.
- You can monitor the attachment to the setting.
- You can give your team a sense of protection through your ownership, which in return will entice them to show you more of themselves.
- You can help them achieve Personal victory conditions though experiences tailored for them.
- You can develop a progressive system of rewards adapted to the difficulties encountered.
- Another essential element of games is Replayability.
- You’ve visited all the stadiums in the United Kingdom?
- Will another match look the same?
- You’ve visited all the museum in Berlin, can you visit them again?
- How will you proceed?
- You could try another sport, another type of visit, but would it be enough to surprise you?
- Make a small deck of cards with the names of the places you want to go to and let your teammates pick 3 of them at random.
- Make another deck with the things you could do in these places & repeat the process.
- Unpredictability is a core element of fun.
- What about allowing things to be unpredictable?
Resting & still having fun
- Traveling can be extremely taxing.
- But resting can be difficult as well.
- Especially if you’re visiting a bubbling metropolis.
- Unless you’re in a cool village in the country, finding a calm space can be difficult.
- Meditation will become a challenge.
- Find a quiet spot in a park & breathe.
- Your Rester will help.
- Ask her what you should do.
- She can propose you any type of relaxing games.
- If you’re in a water garden, or another open space that allows you to broadcast music it could be the perfect opportunity to learn outdoor meditation.
- It may feel uncomfortable in the beginning, but you own this uncomfortable situation.
- Controlled discomfort really is the path to fun.
- Another great place to chill are cafes.
- They’re more obvious too.
- How do you turn this into a game?
- Do you want to turn this into a game?
- You really don’t have to, but if you want it’s easy.
- If you’re in a foreign country, order in the language.
- It requires a little bit of speech preparation but if you’re there for a couple of days it can be achieved fairly fast.
- Now, this is tedious, and you have to learn the language and whatever…
- Do you have a dice in your pocket? Probably not.
- Do you have a dice app on your phone? You could download 1…
- And now, random order.
- There should be at least 6 items per page on the menu.
- Still there?
- Ask for 10% off.
- Not on your order, on the bill.
- Most of the time your interlocutor will be really surprised.
- They may tell you “This is [whatever chain brand], you know?”
- Answer, “I know, but it would make me a really happy customer.”
- Only do that if you’re in a Big Brand location.
- We don’t want to cripple small businesses.
Your World Map
- The forest fades into a lonely mountain passage.
- Stark & cold, all you can hear is the bursting gust.
- The Sun is at its zenith but you can barely see the light through the canopy.
- As the floor trembles your body shakes even more from inside.
- You need to run.
- The path is clear, you see a light at the end, but it’s not Sunlight.
- It is shining, and silvery.
- You get closer, the light turns slightly bluer.
- The shape becomes squarer.
- It’s just a phone.
- Someone must have dropped it.
- The phone is brand new, it must have happened recently.
- There’s a bear behind you.
- Did you like it?
- That’s how I get my fix.
- What about you?
- Will you hike, will you climb, will you dive?
- Or will you go through the ordeals of the Concrete Jungle?
- Imagine you only have 3 days to visit Tokyo or Hong-Kong.
- How will you proceed to optimize your time-use?
- Where will you go 1st?
- Where will you go next?
How will you use your world map?
How will you use the World?